Rendering In MODO: Interiors
Rendering In MODO: Interiors
Detailed descriptions of video tutorial segments
Video segment 1
A quick introduction to this series on rendering.
Video segment 2
Introduction to global illumination
A detailed look at global illumination in MODO, covering Monte Carlo, irradiance caching, and using global illumination with and without additional lights. How to troubleshoot the different kinds of noise you may encounter, and how different kinds of scenes will affect the outcome.
Video segment 3
Introduction to global illumination part 2
A further look at global illumination examining how scene complexity can affect the render times of both Monte Carlo and irradiance caching.
Video segment 4
An introduction to portals and how they can aid interior rendering, especially when there is a complex environment in the scene.
Video segment 5
A detailed look at how anti aliasing is handled by MODO’s render engine, with particular attention paid to the decoupling between geometric edges and surface shading (a feature unique to MODO among ray-tracing renderers). This section deals with global AA settings, shading rates, and the refinement-shading rate. The differences between texture and geometric shading are explained in detail.
Video segment 6
This video explains how to clean up sampling noise in areas with blurry reflections, blurry refractions, or from area lights. The effect of scene complexity and how the shader based ray settings interact with the global ray threshold are examined in detail.
Video segment 7
This video illustrates an effective workflow for cleaning up noise in a scene, explaining best practices for approaching problem areas and also illustrating how to successfully tackle the most common problems users encounter in typical scenes. This video should teach any user to learn how to eliminate noise in their renders.
Video segment 8
Case study - ceiling lights
This case study looks at a potentially tricky situation involving a room with 25 ceiling lights and illustrates how to approach dealing with this kind of problem.
Video segment 9
Case study - high IR rate
This case study looks at how the irradiance rate can be used with very coarse values to produce clean and quick renders, and how the addition of area lights and occlusion shaders can help counteract the less accurate results that using this method produces.
Video segment 10
Case study - sunlight
A case study examining the potential pitfalls when using the sunlight system in MODO 601, and how users can achieve more realistic and controllable colors in both the sky and the sunlight itself.
Video segment 11
Case study - glass
A short video examining common pitfalls with glass in interior scenes and how to overcome these in MODO 601.
Video segment 12
Minimalist interior part 1
The first of this two-part project-based video takes the user through the initial lighting of an interior, setting up a replicated floor, solving noise problems, creating realistic texture maps and material fine-tuning.
Video segment 13
Minimalist interior part 2
The second part of this project-based video demonstrates the creation of a frosted translucent lamp, realistic fur texturing, fine tuning global illumination and a comparison of different approaches to lighting and global illumination in the scene. Finally some simple grading and post-processing is carried out in Adobe Photoshop CS6.
Video segment 14
Eames chair and window
(1h 11m 54s)
A project-based tutorial that demonstrates how to process your own HDR panoramas for use as environments, how to deal with many different kinds of noise, and how to create a very realistic parquet floor using replicators, image maps, and procedural textures. Multiple environments are used to control the balance of lighting in the scene and to help with anti aliasing. Finally some simple grading and post-processing is carried out in Adobe Photoshop CS6.