Rendering In MODO: Studio Shots

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Rendering In MODO: Studio Shots

45.00

Detailed descriptions of video tutorial segments

Video segment 01

Introduction

(1m 48s)

A quick introduction to this series on rendering.

Video segment 02

Introduction to shaders

(8m 14s)

An introduction to shaders in MODO, explaining the decoupling between shaders and materials and the technical uses that shaders serve for rendering.

Video segment 03

Working with the Shader Tree

(46m 26s)

An introduction to MODO’s shader tree that explains best practices, when to use polygon masks and item masks, node-based channel relationships for shading, and the use of image masking within materials.

Video segment 04

Texture parameters

(13m 14s)

An explanation of how textures drive values in MODO’s shading system.

Video segment 05

Anti aliasing filters

(10m 44s)

A look at the effect that anti-aliasing filters have on a rendered image, as well as an additional section on image anti-aliasing at the texture level.

Video segment 06

Image gamma

(8m 42s)

This video explains the theory and practice behind gamma correction and the settings you need to apply to imported images and final renders.

Video segment 07

Transparency

(21m 51s)

This video discusses transparency rendering, ray-tracing settings, transparency color, and absorption distance and dispersion. Refractive caustics and their relationship to dispersion is also covered.

Video segment 08

Reflected caustics

(4m 33s)

This video covers reflected caustics and is a continuation of the discussion on refractive caustics from the previous transparency video.

Video segment 09

Indirect caustics

(9m 8s)

This video discusses indirect caustics and shows how they differ from direct caustics.

Video segment 10

Lighting and environments

(17m 21s)

This video demonstrates the effect that lighting, reflections, and the environment will have on the look of a product shot render when considering mood and art direction.

Video segment 11

Preview extended refinement

(27m 10s)

This video demonstrates the use of MODO’s render preview as a production-progressive renderer, and how to approach using preview for final render output.

Video segment 12

Rendering at higher resolutions

(6m 30s)

This video explains the best settings to use for high-resolution renders.

Video segment 13

Case study - Lighting passes

(16m 9s)

In this video the workflow of rendering lights out as separate passes for relighting in post is demonstrated in detail. The advantages of this workflow are also shown.

Video segment 14

Case study - DOF and reflections

(2m 48s)

This short video demonstrates why it is usually necessary to use some depth of field when rendering reflective surfaces.

Video segment 15

Case study - Infinite floor

(6m 20s)

This short video demonstrates a technique for creating a gradient-based background for products.

Video segment 16

Case study - Painting reflections

(7m 22s)

This video explains a technique for painting additional colors into reflections using MODO’s painting tools.

Video segment 17

Amplifier project part 1

(55m 27s)

The first of this two-part project based video takes the user through initial texturing of a metallic product, with detailed explanations on creating and controlling anisotropic reflections using textures and UV maps. Additional maps are created for realistic metallic effects and then lighting is examined in detail.

Video segment 18

Amplifier project part 2

(42m 20s)

The second part of this project-based video demonstrates using a dedicated render pass for caustic reflections. Then an alternative render of the amplifier using completely different lighting and a more dramatic camera angle is created. Finally some simple grading and post-processing is carried out in Adobe Photoshop CS6.

Video segment 19

Bottle project

(1h 10m 58s)

In this project a potentially difficult material is rendered using Preview in extended refinement mode to take all the guesswork out of finding the right settings. The render is broken up into separate elements, which are then recombined in post to create two completely different moods and color schemes all created from the same initial elements.

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