Video Segment 1
Devising an approach to modeling the geometry
During this project we assume that you’re a modeler in a studio that’s just been passed a series of drawings of an asset that needs to be built. Focusing on just one element of the design we look at ways of quickly but accurately mapping it out in three dimensions so the design can be tested. During this process we make use of mesh presets for quick access to appropriate geometry and also MODO’s rigging tools to ensure that the integrity of the geometry can be maintained in extremes of movement.
Video segment 2
Creating clean subdivision surfaces
In this video segment we investigate some fundamental techniques for turning the stand-in object into a subdivision surface. We start by looking at a number of techniques for joining geometry to create a clean subdivision surface and elaborate on the design to suggest how an object might have been manufactured and constructed. Finally we detail the object based on how the object works mechanically. During this process we look at how to utilize mesh presets, how to control a subdivision surface, how to judge mesh density and flow, and how to effectively make holes in a subdivision surface so that surface continuity is maintained.